![]() It’s interesting to note that Apple appears to have a different definition of “presence” than Meta (née Facebook). For visionOS, SwiftUI has been bolstered with “all-new 3D capabilities and support for depth, gestures, effects, and immersive scene types.”Įach of the three scenes is self-explanatory, but it’s worth noting that in addition to the “Shared Space” concept, Apple also has “Full Space,” which is when you want “a more immersive experience” for an application and so “only that app’s content will appear.” SwiftUI has been around for four years, serving as Apple’s primary user interface framework across its various products. He then introduced three new concepts, all of them SwiftUI scenes: Windows, Volumes, and Spaces. People remain connected to their surroundings through passthrough.” (Passthrough in this case means to switch attention from the virtual world to the physical world, or vice versa.) “This is where apps exist side-by-side, much like multiple apps on a Mac desktop. “By default, apps launch into the Shared Space,” began Apple’s Jim Tilander, an engineer on the RealityKit team. So what can devs expect from visionOS and Vision Pro? I watched a WWDC session entitled “ Get started with building apps for spatial computing to find out. If it’s “a new type of computer,” as Apple claims, then that means a new greenfield for developers. ![]() CEO Tim Cook described it as “a new kind of computer that augments reality by seamlessly blending the real world with the digital world.” A new operating system powers the device, called visionOS - which Apple says contains “the building blocks of spatial computing.” “Welcome to the era of spatial computing,” announced Apple as it unveiled its latest device, a pair of mixed-reality goggles called the Vision Pro.
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